Dev Blog 2: One step closer

It’s another dev blog. We haven’t worked on content as much as I would have liked, but it has been going really well for back-end functionality. That being said there are a few things we would like to show off.

First we finally have our staging system in. So, the game is no longer limited to one arena; once the player has completed one of the various challenges in an arena, a portal will appear allowing travel to the next arena. We are still deciding on an art direction for the portals, possibly something that looks quite magic, and like it’s literally tearing a hole in space-time. Purple seems to be the colour theme for magic so we plan to stay true on that front.

Next, we have a new enemy called the Brean. Ethan Weinal has been working on the art for this one for a while now and we’re ready to show it off. The Brean is a big gorilla type enemy that will send its opponents flying.

We are working on a new area for the later parts of the game. It will be the dream world. We aren’t going to give away the name or much info about it but here is a teaser image.

A trailer is in the works as well, we are working with Ed Hund who is doing the music for it, his work is amazing and we are happy to have his skill on our project. It will feature a few game play aspects people have not seen yet and hopefully you are excited to see these. It is looking like this will get finished in the next month or so. There will be an update on this next dev blog.

Thanks for reading anyway guys. Come back next fortnight.

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